COURSE / CG

Computer Graphics

Computer Graphics Link to heading

Modelling, materials, lighting, and animation experiments in Blender, plus real-time 3D game development in Unity.

Status: the Blender final project and the playable Unity 101 project are implemented. La Cigale et la Fourmi includes a low-poly scene, a 12-second animation, a still render, and an editable Blender project. Corebound includes a three-sector physics course, a Windows build, a two-page development post-mortem, and 28 passing automated player checks. Manual playtesting is still needed before the Unity hand-in.

Work in this course