COURSE / CG
Computer Graphics
Computer Graphics Link to heading
Modelling, materials, lighting, and animation experiments in Blender, plus real-time 3D game development in Unity.
Status: the Blender final project and the playable Unity 101 project are implemented. La Cigale et la Fourmi includes a low-poly scene, a 12-second animation, a still render, and an editable Blender project. Corebound includes a three-sector physics course, a Windows build, a two-page development post-mortem, and 28 passing automated player checks. Manual playtesting is still needed before the Unity hand-in.
Work in this course
- Corebound: a small 3D game in Unity
A physics-driven sphere, eight energy cores, two platform gaps, and a Windows build for the Unity 101 final project.
- La Cigale (the cicada) et la Fourmi (the ant) modelling with Blender
A low-poly cicada, an ant carrying grain, and a short pause between them. CG final project in Blender.