<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Physics on WANG Zhaofeng · Course Portfolio</title><link>https://zzefone.github.io/myblog/tags/physics/</link><description>Recent content in Physics on WANG Zhaofeng · Course Portfolio</description><generator>Hugo</generator><language>en</language><lastBuildDate>Sun, 11 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://zzefone.github.io/myblog/tags/physics/index.xml" rel="self" type="application/rss+xml"/><item><title>Corebound: a small 3D game in Unity</title><link>https://zzefone.github.io/myblog/posts/cg-unity-corebound/</link><pubDate>Sun, 11 Oct 2026 00:00:00 +0000</pubDate><guid>https://zzefone.github.io/myblog/posts/cg-unity-corebound/</guid><description>&lt;p&gt;Corebound is a small 3D game built for the Unity 101 final project. Roll through an orbital station, collect eight cyan energy cores, then reach the orange reactor. The course has three connected sectors, two gaps to boost across, and moving red scanners that send the sphere back to a checkpoint.&lt;/p&gt;&#10;&lt;img src="https://zzefone.github.io/myblog/images/cg/unity-corebound/01-menu.png" alt="Corebound menu beside a striped energy sphere on a cyan-edged station platform."&gt;&#10;&#10;&lt;p&gt;The brief asked for a 3D game with a Prefab instance, physics collisions, an instant-force boost, a live UI, a menu-to-game scene transition, audio, and an accessible Quit button. The deliverables are a complete Windows build, a public Git repository, and a post-mortem of no more than two pages. Complexity was not a requirement, so the project stays small.&lt;/p&gt;</description></item></channel></rss>